Friday, February 13, 2026

Audio

 Audio/sound

The audio will be the same aspect as the mise-en-scene. There needs to be two types of audio to represent both sides of the main character.


Internal Side

The audio representing this side of the character will be played at the beginning of the opening scene when Oliver in in his room struggling to light a cigar and rushing to get to school. The audio that will be playing will be some sort of unnaturally loud music to represent the stressed part of this character and to just make everything seem sort of chaotic. Ofcourse there will need to be sound that I will have to edit in to create emphasis such as the flick of the lighter.

Sound Effects:
                                                                                     Lighter Flickering
                                                                                     

External Side

The audio for this side will start as soon as Oliver steps outside of his room to go downstairs for school. The non-diegetic music that was playing when he was in his room will immediatley stop as soon as he steps outside of his door showing the sudden change to his external character or mask that he puts on for his parents waiting downstairs for him. The audio when Oliver is wearing is mask (figuratively speaking) will be purposefully very boring, just the sound of the quiet house, muffling speech of his parents, tapinf of his shoes as he walks down the stairs and through the house. These sounds will helps portray the expensive and spoiled part of the character. During this part I could also add in some very quiet classical music to further establish the sense of sophistiaction.

sound effects: 

Additional Sound Effects

There will need to be additional sound effects that may need to be added to make the soundscape sound more realistic. Some of these sounds are...
  • lighter flickering
  • shoes tapping on floor 
  • heavy door closing
  • AC unit
  • Humming of the fridge


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